
Alekseyev Karrde
Noir. Noir. Mercenary Group
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Posted - 2011.04.19 15:06:00 -
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Dynamic NPC fees for the market and industrial slots would certainly make spreading out more appealing but depending on how strong that factor is it might prove really annoying in the long run. Not saying it would be bad to try but just reminding everyone the consequences of actively discouraging trade hubs are going to be far reaching and not nesc intended.
Independence
There are five problems i know of for 0.0 industry: Mineral balance, T2 material shortage, T3 material shortage, Industrial Index, and capacity issues in general. There might be more but I am only going to offer comment on things I've dealt with directly (and before Zastrow freaks again, yes IÆve run a small 0.0 alliance, oversaw Noir. holding 4 outposts in Provi for over 6 months and trying to rebuild the market there, and more).
Mineral Balance: As mentioned above, over abundance of high ends and not enough low ends because of natural player tendencies to want to spend time mining the roids with the highest value. Increase the yield of low end minerals in ark/bist/etc would be the simplest solution. Some kind of process where you can turn high ends into low ends would be another (the opposite of the alchemy system). Some nerf to compression will probably be needed to balance this out so the empire markets arnt crashed.
T2 Material Shortage: Regardless if you have enough mineral income to build tons of T1 ships, seeding your 0.0 market with t2 items/ships without importing from empire is ******edly hard. And given that T2 fits if not T2 ships are practically required for robust modern PVP, thatÆs a serious problem. As a poster above mentioned, this is because not only is the T2 production chain complicated but it cant be done from the resources of one region, possibly even two regions, and certainly not to any degree of scale. A way to facilitate the exchange of or straight up acquisition of moon minerals and reactions between 0.0 regions would be needed. A simplification of the production process, at least a little, would probably help.
T3 Material Shortage: Wormholes are awesome, and T3 are fun to fly. Unfortunately the WH iHub upgrade is woefully underpowered and even at level 5 the increase in WH frequency is marginal. Increase the effect of the WH upgrade, increase the volume of material that can be acquired and then put to use by alliances which choose to put T3 in their crop rotation.
Indy Index: ItÆs extremely hard to build up and maintain compared to the military one, and the level 4 and 5 mining upgrades are not as ISK/hour good as the level 3. The difficulty level needs to be adjusted and the higher end indy sites could use a look.
Capacity: Once the resource issue is solved, 0.0 will need more slots and tools to handle the production side of this. Yes you can sorta do it with POS but they are annoying, require permissions, and are otherwise inefficient. POS manufacturing capabilities being made streamlined and perhaps adding more efficient production modules that can only be anchored at a certain sov level (similar to CSAA) would be ways to go. Another way would be push through the outpost upgrade cost reduction that was supposed to come with Dominion and look at tweaking the upgrade trees to allow for more competitive services compared empire.
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